How to Use an Among Us Editor to Create Custom Tasks and Roles
Overview
This guide shows a clear, step-by-step workflow to create custom tasks and roles in Among Us using a typical Among Us editor (modding tool). Assumptions: you’re on Windows, have a legitimate copy of Among Us updated to a recent version, and use a community-supported editor that edits game files or uses a mod loader (examples: InnerSloth-compatible mods, BepInEx/mod loader-based editors). Adjust paths/tools if you use macOS or other tools.
Before you start (quick checklist)
- Back up your Among Us installation folder and any save/config files.
- Install the mod loader required by your editor (e.g., BepInEx) if the editor requires it.
- Disable automatic updates for Among Us while modding, or only mod in a separate copy to avoid matchmaking conflicts.
- Keep antivirus/firewall aware of new files — only use trusted modding tools.
Step 1 — Install the editor and mod loader
- Download the Among Us editor/mod package from a reputable source (community GitHub or trusted mod site).
- Install the mod loader (commonly BepInEx): extract files into the Among Us game directory so the game loads the mod framework.
- Place the editor plugin/mod files into the game’s BepInEx/plugins (or the editor’s instructions) folder.
- Launch the game once to allow the loader to generate necessary folders, then close it.
Step 2 — Understand the editor interface and project setup
- Open the editor application or mod configuration file. Common areas:
- Task list / Task editor
- Role manager (crewmate/impostor/third-party roles)
- Spawn and assignment settings
- UI preview and testing mode
- Create a new mod project or profile so changes are isolated.
Step 3 — Create custom tasks
- Define task types:
- Short/Long/Visual/Panel tasks — select a base type to inherit behavior.
- Set task properties:
- Name (displayed to players)
- Description (internal)
- Difficulty/time (how long the task takes)
- Visuals (icons, progress bars, animations)
- Location (which room or tile the task appears in)
- Repeatable vs one-time
- Build task steps (for multi-step tasks):
- Define subtasks and order.
- Configure success/failure conditions.
- Attach interactive elements:
- Buttons, sliders, matching puzzles, pattern traces — map these to in-game input events.
- Assign task distribution:
- Mark as common, long, or short; set how many players receive it.
- Save and export the task as part of your mod package.
Step 4 — Create custom roles
- Add a new role entry:
- Role name, team (Crew/Impostor/Neutral), color/icon.
- Define core abilities and restrictions:
- Vision range, movement speed, kill/cooldown settings (if applicable).
- Special abilities (e.g., heal, shield, temporary stealth, sabotage resistance).
- Passive effects (e.g., slower task completion, extra tasks).
- Configure role objectives:
- Win conditions (match default team goals or custom goals).
- Task interactions (can/do not complete tasks, can see tasks of others).
- Set role assignment rules:
- Probability, fixed slots, conditional assignments (e.g., only if map has X tasks).
- Add UI elements:
- HUD icons, ability buttons, cooldown timers.
- Script role logic:
- Use the editor’s scripting interface or attach custom code snippets to implement abilities, triggers, and UI updates.
- Test role balance settings (cooldowns, vision, abilities) iteratively.
Step 5 — Integrate tasks and roles
- Link tasks to roles if needed (e.g., only a mechanic role can access engine tasks).
- Configure how tasks appear for different roles (hidden, visible, or altered).
- Set interactions such as role-triggered task spawns or role-specific task completions.
Step 6 — Test in a safe environment
- Use the editor’s test mode or run a local instance with bots/friends.
- Verify:
- Tasks spawn correctly and progress completes as intended.
- Roles receive correct abilities and HUD changes.
- No crashes, missing assets, or desyncs.
- Log issues, tweak settings, and re-test until stable.
Step 7 — Balance and polish
- Tune task times, role cooldowns, and assignment probabilities for fair gameplay.
- Add visual/audio feedback for new tasks and role actions.
- Localize text for display names and descriptions if you’ll share the mod.
Step 8 — Package and distribute safely
- Export your mod as a single package with clear installation steps.
- Include a README with version compatibility, installation, and uninstall instructions.
- Share on trusted community platforms; provide an opt-in multiplayer note — mods can break official matchmaking.
Troubleshooting (quick)
- Game won’t start: remove plugins to isolate which mod causes an error; check loader logs.
- Tasks not appearing: verify task room coordinates and task registration in the mod manifest.
- Role abilities not working: ensure scripts are attached and event hooks match the game API version.
Example quick task + role
- Task: “Power Calibration” — medium task in Electrical; panel puzzle with 3-step calibration; visual progress shown to nearby players.
- Role: “Engineer” (Crew) — ability: repair sabotage instantly on a 60s cooldown; slower normal tasks (1.25x time); starts with one unique task only they can complete.
Final notes
- Keep backups and clearly label modded copies.
- Respect server rules and other players when using mods online.
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