Best Free Among Us Editors (2026): Tools for Easy Map Editing

How to Use an Among Us Editor to Create Custom Tasks and Roles

Overview

This guide shows a clear, step-by-step workflow to create custom tasks and roles in Among Us using a typical Among Us editor (modding tool). Assumptions: you’re on Windows, have a legitimate copy of Among Us updated to a recent version, and use a community-supported editor that edits game files or uses a mod loader (examples: InnerSloth-compatible mods, BepInEx/mod loader-based editors). Adjust paths/tools if you use macOS or other tools.

Before you start (quick checklist)

  • Back up your Among Us installation folder and any save/config files.
  • Install the mod loader required by your editor (e.g., BepInEx) if the editor requires it.
  • Disable automatic updates for Among Us while modding, or only mod in a separate copy to avoid matchmaking conflicts.
  • Keep antivirus/firewall aware of new files — only use trusted modding tools.

Step 1 — Install the editor and mod loader

  1. Download the Among Us editor/mod package from a reputable source (community GitHub or trusted mod site).
  2. Install the mod loader (commonly BepInEx): extract files into the Among Us game directory so the game loads the mod framework.
  3. Place the editor plugin/mod files into the game’s BepInEx/plugins (or the editor’s instructions) folder.
  4. Launch the game once to allow the loader to generate necessary folders, then close it.

Step 2 — Understand the editor interface and project setup

  • Open the editor application or mod configuration file. Common areas:
    • Task list / Task editor
    • Role manager (crewmate/impostor/third-party roles)
    • Spawn and assignment settings
    • UI preview and testing mode
  • Create a new mod project or profile so changes are isolated.

Step 3 — Create custom tasks

  1. Define task types:
    • Short/Long/Visual/Panel tasks — select a base type to inherit behavior.
  2. Set task properties:
    • Name (displayed to players)
    • Description (internal)
    • Difficulty/time (how long the task takes)
    • Visuals (icons, progress bars, animations)
    • Location (which room or tile the task appears in)
    • Repeatable vs one-time
  3. Build task steps (for multi-step tasks):
    • Define subtasks and order.
    • Configure success/failure conditions.
  4. Attach interactive elements:
    • Buttons, sliders, matching puzzles, pattern traces — map these to in-game input events.
  5. Assign task distribution:
    • Mark as common, long, or short; set how many players receive it.
  6. Save and export the task as part of your mod package.

Step 4 — Create custom roles

  1. Add a new role entry:
    • Role name, team (Crew/Impostor/Neutral), color/icon.
  2. Define core abilities and restrictions:
    • Vision range, movement speed, kill/cooldown settings (if applicable).
    • Special abilities (e.g., heal, shield, temporary stealth, sabotage resistance).
    • Passive effects (e.g., slower task completion, extra tasks).
  3. Configure role objectives:
    • Win conditions (match default team goals or custom goals).
    • Task interactions (can/do not complete tasks, can see tasks of others).
  4. Set role assignment rules:
    • Probability, fixed slots, conditional assignments (e.g., only if map has X tasks).
  5. Add UI elements:
    • HUD icons, ability buttons, cooldown timers.
  6. Script role logic:
    • Use the editor’s scripting interface or attach custom code snippets to implement abilities, triggers, and UI updates.
  7. Test role balance settings (cooldowns, vision, abilities) iteratively.

Step 5 — Integrate tasks and roles

  • Link tasks to roles if needed (e.g., only a mechanic role can access engine tasks).
  • Configure how tasks appear for different roles (hidden, visible, or altered).
  • Set interactions such as role-triggered task spawns or role-specific task completions.

Step 6 — Test in a safe environment

  1. Use the editor’s test mode or run a local instance with bots/friends.
  2. Verify:
    • Tasks spawn correctly and progress completes as intended.
    • Roles receive correct abilities and HUD changes.
    • No crashes, missing assets, or desyncs.
  3. Log issues, tweak settings, and re-test until stable.

Step 7 — Balance and polish

  • Tune task times, role cooldowns, and assignment probabilities for fair gameplay.
  • Add visual/audio feedback for new tasks and role actions.
  • Localize text for display names and descriptions if you’ll share the mod.

Step 8 — Package and distribute safely

  • Export your mod as a single package with clear installation steps.
  • Include a README with version compatibility, installation, and uninstall instructions.
  • Share on trusted community platforms; provide an opt-in multiplayer note — mods can break official matchmaking.

Troubleshooting (quick)

  • Game won’t start: remove plugins to isolate which mod causes an error; check loader logs.
  • Tasks not appearing: verify task room coordinates and task registration in the mod manifest.
  • Role abilities not working: ensure scripts are attached and event hooks match the game API version.

Example quick task + role

  • Task: “Power Calibration” — medium task in Electrical; panel puzzle with 3-step calibration; visual progress shown to nearby players.
  • Role: “Engineer” (Crew) — ability: repair sabotage instantly on a 60s cooldown; slower normal tasks (1.25x time); starts with one unique task only they can complete.

Final notes

  • Keep backups and clearly label modded copies.
  • Respect server rules and other players when using mods online.

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